4X hardcore gaming site SpaceSector.com recently published an extensive interview on Legends of Pegasus. Talking with editor Adam Solo, Andre Overhagen and Peter Seydel of Novacore disclose details about their first game. Read more about ship design, customizable tech trees, space battles and designing the perfect 4X space strategy game on SpaceSector.com. Here are some extracts:

“My partner Peter Seydel and I have always been big fans of the 4X genre. We’ve grown up with titles like Ascendancy and Master of Orion and loved them. So it was only natural that our first game should fall in this category. ”
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“The game is a classic turn-based strategy title. The only difference is, that encounters take place in real-time. This means that if you encounter an enemy faction, you’ll switch to a real-time combat at the end of the turn. ”
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“The storyline itself consists of three consecutive campaigns with several missions. During the whole story, the universe remains persistent, meaning that your next mission starts off exactly where you ended the previous one. ”
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“Each race in Legends of Pegasus has its own tech tree. Depending on the race’s focus, these trees contain some exclusive technologies that cannot be found in other tech trees. On top of that, players can add so called “free tech trees” at the beginning of a game. ”





