Legends of Pegasus is set in a far-flung galaxy, in the long distant future, as a small group of human survivors strives to recreate their lost empire. The player, in control of this ragtag fleet, must explore the depths of space, encountering other space-faring races that can quickly become helpful allies – or lethal foes. It’s up to you, as the leader of this fleet, to build a new empire, via economic, diplomatic, scientific and militaristic means. New technologies are available through research and conquest – and can be applied to custom starship designs. Sophisticated economic strategies and trade are the foundation of this empire’s strength and prosperity!
LEGENDS OF PEGASUS Features:
- A complete 4X science fiction gaming experience- eXlore, eXpand, eXploit and eXterminate your way to galactic conquest
- Tactical space combat – featuring a unique mix of turn-based and real-time strategy gameplay
- A realistic, immersive universe – three races and 12 playable factions exist in a living-breathing universe populated by a huge variety of non-player civilizations
- Play alone or dominate with friends – an extensive single-player campaign coupled with a strong multiplayer focus ensure an engaging experience
- Massive customization options – design, build and deploy ships created from research into hundreds of technologies based on an extensive tech tree
- Make it yours – modding options will be available, allowing players to customize missions, maps and more
In 2231, Mankind discovered a new engine which opened the way to the stars. Humanity built huge spaceships, colonized faraway worlds and started terraforming others in order to create inhabitable planets. This was a time of bliss: while exploring deep space, Humanity was united for the first time in its history. It didn’t matter what was the color of your skin, the place of your birth or the god you believed in. But soon enough, Man’s warlike nature got the upper hand, again. The wind of independence led the colonies to rebel against the almighty government ruling from faraway Earth. Humanity was on the brink of utter chaos.
As the situation was seemingly hopeless, an unknown race appeared. The aliens shared their technological knowledge with us and brought the civil war to an end. Doubtful at first, Mankind finally accepted this alliance without questioning these news allies, and allowed them to freely roam the Human space. They seemed to be looking for something.
All of a sudden, our strange new allies stopped sharing their knowledge and started regrouping their spaceships. When the first planets were attacked by our former friends, we were taken by surprise. All our spaceships were called back to Earth, to try reforming a strong fleet, defend our homeworld and put an end to the attack, but the enemy was too strong. In the midst of this hopeless fight, a worm hole suddenly opened and swallowed a few Human warships, which ended up stranded in an unknown and unexplored galaxy. Legends of Pegasus tells the story of this little fleet…
War has been part of Mankind for ages. Our history has been but a succession of conflicts. How could we have been simultaneously looking for ever more power and for ever more well-being just can’t be understood. Many of us stopped believing, and more than one prophesized the end of our world.
And then we discovered how to reach the stars. While contemplating the infinite reaches of space, we understood our fate had just changed forever. It was a challenge only a group of united people could overcome. Conflicts over food, religion, raw materials or even power ended. Mankind was finally as one, and our imagination knew no boundaries. We built spacecraft we would never have dreamed possible. We were finally able to travel beyond the limits of the solar system, exploring and colonizing far and unknown worlds.
But peace, indeed, would not last forever. Soon, greed ate away at the dream of a united future. Alien planets, with unknown bounties aplenty, rekindled our race’s worst instincts.
What started as a dream for many was crushed by a few. Earth declared war on the separatist colonies and a new chapter of our history was written with the blood of Man.
In the end, the colonies were brought to their knees by the new technologies that made the Earth intervention fleet so powerful. But that victory didn’t come without a heavy price tag for Earth. The war that raged between brothers of the same race drew the attention of another race, much more powerful than ours. That race allied with Earth’s government and put an end to the troubles in the colonies. To win the war, Earth’s government sealed an alliance without questioning the benevolence of the aliens, who so generously offered to share their knowledge with us and promised the greatest of futures together. Had we been able to learn from our own History, we would have been more careful. Soon, it was humanity that faced an uncertain future…
Human ships tend to be wider than they are tall to accommodate more colonization modules. This, however, makes them more vulnerable to attack from the top and bottom sides, as they provide a very “fat” target. Their ships have strong defenses but lack maneuverability. Human weaponry tends towards projectile weapons. Human captains tend to prefer fighting at long range, launching a mix torpedo volleys and particles.
The humans that have been brought to this sector of space are fighting for their survival and yet not all of them agree on how the future of mankind should be. There are constant tensions between the survivors. Humans get a natural race bonus on their trade skills and are average in most other skills.
Greed. Power. Hate. Some people are guided by their emotions, some civilizations are destroyed by their passions. The X’or will never share such a fate. Their single and only goal is integration, the expansion of their species. Gathering all the data, all the technologies, they implement them in their cities and in their fleets, they improve their worlds and universe. They develop new processes to improve themselves, and they integrate it in each of their drones and spaceships as a means of strengthening the unity, the nucleus, the Core…
The age before the Core belongs to the ancient past, to races long since forgotten. Nobody knows if the first beings developed by themselves or if they were experiences from other people, trying to create intelligent machines.
The past and the origins of the X’or are lost in the sands of time.
One thing is certain, though: since the appearance of the Core, machines became real, living entities. Through the Core, the X’or gave their life a meaning and they started to multiply. They were only a few, without a goal, without a frame; but the Core gave them what Nature didn’t: evolution. As they are not plagued with the problems biological races face, such as wars and diseases, they became, in a very short lapse of time, the equals of civilizations that had been evolving for millennia.
Because they have no biological needs and they can survive in the most extreme conditions, the X’or colonized planets no biological being would ever dream of colonizing. Instead of trying to compete with other races, the X’or avoid them and only observe them silently, trying to understand their technologies. Since their territories hold raw materials with very low yield and they have such a major technological advantage, the X’or don’t really fear being attacked by the other races.
In their never-ending pursuit of knowledge, they discovered forgotten technologies of a long passed civilization in some random ruins. Since then, they explore the galaxy looking for other artifacts from that race, which, much like the X’or, was mostly interested in knowledge. While searching for more clues, they encountered another race of old. A race older than the Core itself. A race that doesn’t hesitate to exterminate other life forms to acquire knowledge.
The ships of the X’or are assembled by combining ring-like structures with insect-like spikes, giving them medium attack and defense abilities and average maneuverability. The X’or prefer lasers over particle weapons and try to evade their enemies in battle with complex maneuvers.
The X’or are a robot race with a central hive mind. The resulting efficiency gives them a very high production rate. As there is no individual in the X’or collective, the race lacks overall creativity. They have slow research and very weak diplomatic skills. The X’or get natural race bonuses on mining and production and penalties on research and diplomacy.
You Humans are searching for an ally – but why should we listen to you? As single beings, you roam the galaxies, each one searching but never reaching any destination. What could you offer us? We, are one with the worlds you are only exploiting and destroying. Born from the stars, we live in a harmony with the planets, we are part of the universe. To what purpose should we put your technology? The only knowledge we are striving for is that about the key to life itself? We are the h’aron and the saror – unique in our diversity, unified in our mind. We are Arthrox – we do not need you.
“Born to walk between the stars,” such would be our name in your language. That is what we were called by the forgotten. We have to thank them for what we are. They created us – before they abandoned us and left.
For as long as we can remember, we lived on planets as well as in the void of space between them. Our various forms, the ability to adapt our bodies to our surroundings, enabled us to travel to distant worlds and to become one with them. The forgotten helped us in our evolution, taught us to tread parts that would have otherwise been hidden in the dark.
In return, we became their guardians. We accompanied them on their journeys, watched over young civilizations for them. Soon enough however, we found out that not every race knew how to appreciate their gifts. Some of the races used their gifts against us. Although we still fulfilled the tasks that were given to us, doubts began to fill our hearts. How did these other races deserve the kindness of the forgotten? Should not we be the only chosen people?
Without a word of warning, they suddenly disappeared and became a part of the past. They became the forgotten. We stayed behind and had to witness how war tore the peoples of our home sector asunder after they left. We could not prevent the war. But we managed to protect our planets and to drive every foreign power out of our territory. We learned to avoid other races and to regard them as what they had always been – our enemies. But we underestimated our foes. Without really knowing the reason, our people split apart. Our distrust grew to a point where we could not even trust our own tribes. When the attack finally arrived, we were weak, separated from each other, lost. Helpless, we had to watch as one queen after another was annihilated. For we had erred. Our enemies were not lingering beyond our borders. They were amongst us.
Arthrox ships are organic structures, made up of a head, body and propelling tentacles. When a ship is build, the hull (the h’aron) and the pilot (the saror) form a symbiosis, making the ship an individual. They tend to be long and cylindrical, which makes them more susceptible to portside or starboard fire. The Arthrox’s ships are very fast and agile but lack any strong armor, making them dependent on shields. The Arthrox like to use long-range particles and strong beam weapons as well as special weapon systems.
The Athrox are a biological race currently divided into a multitude of tribes, each with their own queen. They are a very creative, communicative, high-tech race and get bonuses on research and diplomacy, while being handicapped in respect to their mining and production skills.
Commander Jonathan Daniels (35)
Captain Kessara Ramos (34):
Admiral Richard Drex (61)